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This bill restricts gaming advertising on college campuses, regulates fund withdrawals from gaming accounts, and prohibits AI targeting for online sports wagers.
If you operate a gaming platform in Connecticut, you must ensure no AI is used for targeting bets by the time the bill is enacted or face penalties.
State
Connecticut
Bill Number
HB5229
Status
Passed Both Chambers
Risk Level
Medium
Category
Comprehensive
Last Action
May 19, 2026
Last Verified
May 26, 2026
Data Updated
May 26, 2026
Version
v4
What do these statuses mean?▼
Introduced— Filed in the legislature; not yet heard in committee
In Committee— Assigned to and being reviewed by a legislative committee
Passed— Approved by one or both chambers; awaiting further action
Signed / Enacted— Signed into law by the governor; may or may not be in effect yet
Dead / Vetoed— Vetoed, failed to pass, or session expired without action
Unknown— Status data not yet available or awaiting classification
Affected Industries
Education
What This Means
Connecticut's HB5229 aims to regulate gaming practices by restricting advertising on college campuses, and imposing detailed requirements on gaming accounts. Notably, it prohibits the use of AI for targeting bets to customers making online sports wagers, which could significantly impact how online sports wagering is conducted. This bill is particularly relevant for gaming operators and educational institutions.
Key Provisions
Restricts gaming advertising on college and university campuses.
Establishes specific requirements for fund withdrawals from gaming accounts, including identity verification.
Requires gaming licensees to maintain customer service telephone numbers.
Prohibits the use of AI for targeting bets to online sports wager customers.
Latest Legislative Action
Signed by the Governor
Bill Sponsors (showing 5 of 17)
Name
Role
District
Amy Morrin BelloD
Sponsor
HD-028
Craig FishbeinR
Sponsor
HD-090
Cristin McCarthy VaheyD
Sponsor
HD-133
David RutiglianoR
Sponsor
HD-123
General Law Committee
Sponsor
Joe CaninoR
Sponsor
HD-065
Joseph ZulloR
Sponsor
HD-099
Kathy KennedyR
Sponsor
HD-119
Kenneth GuckerD
Sponsor
HD-138
Nick MenapaceD
Sponsor
HD-037
Paul CicarellaR
Sponsor
SD-034
Saud AnwarD
Sponsor
SD-003
Tami ZawistowskiR
Sponsor
HD-061
Tom DelnickiR
Sponsor
HD-014
Tom O'DeaR
Sponsor
HD-125
William HeffernanD
Sponsor
HD-115
William PizzutoR
Sponsor
HD-071
Roll Call Votes
S ·
Senate Roll Call Vote 359 ·
May 6, 2026
32 Yea 1 Nay 3 OtherPassed ✓
H ·
House Roll Call Vote 206 AS AMENDED ·
May 4, 2026
Ensure no AI is used for targeting bets Who: Gaming operators Deadline: By the effective date of the bill Penalty: Potential fines or loss of gaming license
Maintain customer service telephone numbers Who: Gaming licensees Deadline: By the effective date of the bill Penalty: Fines or regulatory action
Full Legal Analysis
HB5229 introduces several key regulations concerning gaming in Connecticut. It restricts advertising related to gaming on college and university campuses, aiming to protect students from potential gambling-related harms. Additionally, the bill establishes specific requirements for the withdrawal of funds from gaming accounts, including identity verification, ensuring transparency and security for users. A significant provision of this bill is the prohibition of artificial intelligence in targeting bets to customers making online sports wagers, which may reshape marketing strategies in the gaming industry. Compliance will be essential for gaming licensees. The bill also requires gaming licensees to maintain customer service telephone numbers. The bill reflects a growing trend in state legislation to regulate the intersection of technology and gambling, similar to measures seen in other states.
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